Contact
The light's on. Write any time.
One address for everything: general questions, press requests and game support. Every message reaches a real person, usually late in the evening, within a few days.
info@latelightgames.comPress kit
Every King Dies fact sheet
Everything you need to write about the game. For high-resolution art or a test build, email info@latelightgames.com.

| Developer | Late Light Games |
|---|---|
| Title | Every King Dies |
| Genre | Idle-friendly kingdom sim: city building, RPG heroes, a living economy and generational dynasties |
| Audience | Busy players, especially parents, who want a game they can play idly on a busy day or dive into as an escape. The kingdom pauses when the game is closed. |
| Platforms | Android first (Google Play) · then iOS · PC (Steam) later |
| Status | Early Access coming soon · in closed testing now |
| Art style | Simple sprite-style characters in a 3D world with real terrain, rivers and particle effects |
| Players | Single player, offline · no multiplayer or social features |
| Development | Solo developer using agentic AI tools · AI-generated art, directed and approved by the developer. Commissioning human artists is the studio's first priority as revenue allows. |
| Founder | Rudy Wilkinson |
| Engine | Godot 4 |
| Price | Free to play, no ads · optional premium and quality-of-life purchases, from small tips to value bundles |
| One-liner | Build a kingdom worth watching and a history worth remembering. Kings change; new heroes lay claim; the town remains. |
Assets
Combat scenesLandscape · 1920×1080
Title screen artPortrait · PNG
ScreenshotsPhone portrait · 1080×1880
Studio logosNight and paper versions